Press Reset: Ruin and Recovery in the Video Game Industry

Press Reset: Ruin and Recovery in the Video Game Industry

  • Downloads:7158
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-05-09 09:31:07
  • Update Date:2025-09-06
  • Status:finish
  • Author:Jason Schreier
  • ISBN:B08HLYK3PG
  • Environment:PC/Android/iPhone/iPad/Kindle

Reviews

Zack Parkerson

Much like Blood, Sweat, and Pixels before it, this book is essential reading for any fan of the video game industry。 Jason Schreier knocks it out of the park once again with informative interviews and arresting prose。

Михаил

Если сравнивать эту книгу с предыдущей, то это четыре шага вперед и один чуть в сторону。 На этот раз автор более серьезно рассматривает проблему, а учитывая, что суть описываемой беды куда глобальнее переработок, которые однажды с фанфарами заканчиваются, то здесь истории сильно отличаются друг от друга。Моя любимая глава про создание Enter the Gungeon。 Я не очень люблю эту игру, но после прочтения главы прямо захотелось пойти и поддержать ребят, купив игру, что я и сделал。

Aastha

Looks very interesting。 Looking forward to reading it soon。

David Silbert

A Thoughtful Look at a Volatile IndustryFor all its popularity, the video game industry sure is misunderstood。 In 2020, video games raked in an estimated $180 billion—more than Hollywood and North American sports combined。 Yet as millions of players happily meet up in virtual worlds, there’s a much darker undercurrent powering many of these hit games。 And that’s a history of workplace crunch, mass layoffs, and constant volatility。In Press Reset: Ruin and Recovery in the Video Game Industry, inve A Thoughtful Look at a Volatile IndustryFor all its popularity, the video game industry sure is misunderstood。 In 2020, video games raked in an estimated $180 billion—more than Hollywood and North American sports combined。 Yet as millions of players happily meet up in virtual worlds, there’s a much darker undercurrent powering many of these hit games。 And that’s a history of workplace crunch, mass layoffs, and constant volatility。In Press Reset: Ruin and Recovery in the Video Game Industry, investigative journalist and Blood, Sweat, and Pixels author Jason Schreier tackles this history in ruthless detail。 The book, due out May 11, 2021 via Grand Central Publishing, features first-person accounts from game developers affected by layoffs at Irrational Games (BioShock), 38 Studios (Kingdoms of Amalur: Reckoning), Visceral Games (Dead Space), and other high-profile studios。Over nine chapters, Press Reset chronicles these developers—their careers, their successes, and their setbacks—and the studio closures that bind their stories together。 Along the way, Schreier exposes many of the systemic issues behind these shutdowns, from resource mismanagement to corporate greed。Press Reset poses some important questions: What comes next for these developers? For the industry at large? In his search for answers, Schreier returns to the same central thesis: The games industry is fundamentally broken, and in need of fixing。The outlook may seem dreary, but Schreier threads the needle in a way that’s equal parts engaging and informative。 It’s compelling literature, and a must-read for those with any care for the video game pastime。Read the full review: https://punishedbacklog。com/index。php。。。 。。。more

Madison

This book follows essentially the same structure as Schreier's fascinating Blood, Sweat, and Pixels, in that every chapter follows different developers and ill-fated studios through their inception to their bitter end。 The themes of each story (and arguably most of Schreier's work in general) are the same: people who work in games are in a precarious and ever-shifting industry, and there are much-needed safeguards we should be pursuing as a society to prevent companies from treating their worker This book follows essentially the same structure as Schreier's fascinating Blood, Sweat, and Pixels, in that every chapter follows different developers and ill-fated studios through their inception to their bitter end。 The themes of each story (and arguably most of Schreier's work in general) are the same: people who work in games are in a precarious and ever-shifting industry, and there are much-needed safeguards we should be pursuing as a society to prevent companies from treating their workers like garbage。 I appreciated that the last chapter or so acted as a wrap-up, with speculation about what kinds of changes might actually create a meaningful impact for those who work in gaming。 。。。more

Christian Moore

Read a galley of this。A well-written shakedown of what’s wrong with the game development industry。 This dream that many have had of making video games for a living is more likely to lead to job hopping, being broke, depression, and instability than shipping a blockbuster game series。Schreier second book about game development is really great, but on the more upsetting side compared to his excellent Blood, Sweat and Pixels。

Romano

***Copy Provided by the Publisher The review will be at "Push The Button" outlet around may 2021。 ***Copy Provided by the Publisher The review will be at "Push The Button" outlet around may 2021。 。。。more

Michelle Curie

Yessssssss, I've been waiting for this! Can't wait to be reading about video games when I'm not playing video games。 Yessssssss, I've been waiting for this! Can't wait to be reading about video games when I'm not playing video games。 。。。more